Module 3 · Agent Tools, Knowledge, Memory & Research Design · scripted
Build It and Try It: Exploring Agent Designs for Your Domain
Overview
Yesterday you committed to an agent concept and a question about it. Today you build the agent and use it — not a demo of the Forge, your actual agent, on a real or realistically simulated task from your domain. Then you build it differently: a different toolset, a swapped tool, the training document in or out — quick builds, quick trials, rough tallies. This morning taught you that tools are the language an agent thinks in; this afternoon you find out, by trying, which parts of that language matter for your agent. The output is not a polished system. It is a stack of build-notebook entries and an emerging hunch: "the key seems to be ⟨this kind of tool / design / approach⟩ — look what happens when we add it."
The spirit of the thing
The exercise at a glance
- 1Sketch the action language your agent needs: 3–5 tools, plus one training document.
- 2Build it in the Forge and USE it — run a real task, read the whole trajectory.
- 3Build it differently: change the toolset, a tool, or the training doc — try the same task again.
- 4If time allows, a third build — chase whatever the first two made you curious about.
- 5Read your notebook lines and name the hunch: what seems to matter?
Part 1 · Sketch the language — fifteen minutes, not more
For your agent concept, sketch the smallest toolset that could possibly do the job: three to five tools. Write each as if the agent will read it — because it will.
Each tool, quickly but deliberately
Then write one training document — a page at most: the domain procedure or judgment your agent most needs and a frontier model least likely knows. Brief it like a brilliant new employee: context, procedure, the two mistakes everyone makes.
Don't perfect any of this. You are going to change it within the hour — that's the exercise.
If you want a thinking partner for the sketch, open the Design Coach: /exercises/design-coach — a chat coach that works from the course's agent-design guide and will walk through your tool names, parameters, result formats, and training document with you. Use it for a few minutes of sharpening, not the whole fifteen — the sketch only has to be good enough to build.
Scan to open the Design Coach

Part 2 · Build it and use it
Open the Agent Forge: /exercises/agent-forge — or scan the QR code on the next card. Give the agent one real task from your domain — or a realistically simulated one: fake data in the tools is fine, and a tool you play by hand (you type what the system would return) is fine too.
Scan to open the Agent Forge

The first trial
- 1Declare your tools; let the Forge write the code.
- 2Run the task end to end. Do not steer, do not rescue.
- 3Use it like a user, not a builder: is this output you would actually accept? Would you trust it enough to act on?
- 4Notebook line: what you built, whether it worked, turns, tokens, and the one moment worth remembering.
Part 3 · Build it differently
Now change something real — not a tweak, a different design:
Ways to build it differently — pick what you're curious about
Same task, new build, another honest notebook line. If something surprises you, chase it — a third quick build in the direction of the surprise beats a disciplined march through a plan. This is exploration; follow what pulls.
Part 4 · Name the hunch
Read your notebook lines side by side and answer, in one or two sentences: what seems to matter? Which tool, design choice, or approach made the difference between the build that worked and the build that flailed — and does that line up with the question you committed to yesterday?
The shape of a good hunch
That sentence — hunch plus the trials behind it — is the seed of your paper's Approach section, and Thursday's proof-of-concept session will test whether it holds up.
Before we regroup
Bring your notebook.
Write down:
- 1The builds: what you tried, one line each — worked or not, turns, tokens, the memorable moment.
- 2Two verbatim excerpts: the best moment of your best build, and the most instructive failure of any build.
- 3The hunch — one or two sentences on what seems to matter.
Be ready to discuss:
- Later today you design the study you WOULD run to test this hunch properly. Keep the rough tallies you used — turns, tokens, worked-or-not — you'll ask this afternoon whether they could grow into real measures.